![]() ![]() ![]() The first item on the left will be the one you created using the image editor, in the middle there should be an image of a character standing still, and on the right should be an animated sprite that looks like they're walking in place. Sprite Editor: Paste the selected frames: CTRL + X: CTRL + V: Sprite Editor: Cut the selected frames: SHIFT + DELETE: N/A: Sprite Editor: Cut the selected frames: Delete: Delete: Sprite Editor: Delete the selected frames: Insert or SHIFT + A: Insert or SHIFT + A: Sprite Editor: Add a new frame onto the end of the frame list: SHIFT + A: SHIFT. This should open a window with the three sprites you just created. The best thing you can do is get accustomed to something like Aseprite as mentioned above, Krita (my editor of choice, personally), or some other editor. There is simply no way around it, and I'd advise never using it. - Run the game by selecting the Run button from the menu, or by pressing F5 on the keyboard. The sprite editor in GMS2 is absolute hot garbage.- Repeat this step for "obj_import_image", selecting "spr_import_image" as the sprite, and "obj_import_strip_image" selecting "spr_import_strip_image" as the sprite.In the object properties panel, under the label "Sprite" click where it says "No Sprite". Under objects, double click "obj_edit_image". - In the resource tree, find the node labeled objects.Set the number of frames per row to 4, and the height to 48. Follow the steps above for importing a strip image, using the file "Import_Strip_Image.png" from the resources pack. Name the sprite "spr_import_strip_image". - Create a third sprite by pressing "ALT + S" while in the workspace.In the resources file, find the image called "Import.png". - From the sprite properties panel, select "Import".- Create another new sprite by right clicking in the workspace and selecting "Create Sprite". ![]() When you're done, return to your workspace using the tabs at the top of the screen. Using the toolbox in the sprite editor, draw something in the sprite. - From the sprite properties panel, select "Edit Image".- Create a new sprite by right clicking in the resource tree and selecting "Create Sprite". In general a sprite will be associated with an object, but you can draw sprites on their own, either from code or in the room editor Asset Layer (more on this.- Extract the resources pack and open the provided GameMaker Studio project file. ![]()
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