![]() ![]() I would be a lot more frustrated by death in Death Road to Canada if it didn't occasionally involve accidentally blowing myself up because I touched a bomb vendor's wares or by recruiting a mysterious survivor who turned out to be a serial killer. These things make even the more frustrating aspects of the game a lot more tolerable. What really makes the game special though is its humor and attention-to-detail. If Death Road to Canada were merely a roguelike with an impressive amount of procedurally-generated content, it would be great. And, even if you don't plan on learning things between runs, you can mix things up by playing a new game mode or creating custom characters. You can even get different outcomes from the same events with the same characters depending on how you might have upgraded their skills differently.Īs you die repeatedly though, you'll learn how to adapt your strategies to specific situations to make it a little further on each run. Almost everything in the game can be randomized, and all of these things have a way to reacting to each other that can make even very similar-looking situations play out very differently. Things in Death Road to Canada stay fresh thanks to a huge variety of procedurally-generated content in the game. Dying in the game means you have to start your road trip all the way from the beginning again, but this generally doesn't feel frustrating because no two playthroughs of the game feel similar. My first dozen or so playthroughs of the game resulted in death. This is all controlled using a highly customizable virtual button control scheme that works, though can be a bit awkward at times.įor the most part, Death Road to Canada doesn't make surviving in its world very easy. Other events–like scavenging for supplies–give way to gameplay sequences where you have direct control over your party of survivors as you wander into buildings, attack zombies, pick up loot, and more. Some of these events play out in true Oregon Trail fashion, with you simply choosing what to do from a menu and seeing the consequences. ![]() Since it's the zombie apocalypse, things can (and will) go wrong, forcing you to make stops for supplies, rescue new survivors, and even fight your way through zombie herds. The game starts out with you, and perhaps one other person driving a car on their way to Canada. Though it does have it's issues, Death Road to Canada is a really special game that you really shouldn't pass up.ĭeath Road to Canada's gameplay borrows from a lot of different games and genres, but the most immediately apparent comparison you can make to the game is The Oregon Trail. It's a kooky premise that's matched with a good sense of humor and ridiculous procedurally-generated events and characters. These looting areas often contain some secret items that players can interact with, such as an arcade machine that will boost a character's stats or a coffee machine that will make characters feel "Coffeed-up." These interactable objects littered throughout the looting areas are just a taste of the humor present in Death Road to Canada.Death Road to Canada is a surprisingly deep game about escaping the zombie apocalypse by making it to the Canadian border. Looting in Death Road to Canada involves exploring environments and fighting through hordes of zombies, though the level of undead activity is randomly decided for each area. Food and gas are the bigger priorities for a group since they provide the biggest penalties if a party runs out of them. A lack of food will cause characters to lose health, no gas will force the party to abandon their vehicle and no bullets will render any guns unusable. Players will need to manage food, gas, bullets and first-aid supplies while on the road to Canada, with each resource being vital to their survival. Any starting supplies that the player receives come from this starting location which has a similar purpose to the starting town in Oregon Trail. Players then have a selection of three different locations to start in and loot. Death Road to Canada starts players out with two characters that can be fully customized, including two traits that impact how the characters play and their starting items. ![]()
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